Sly Cooper Returning From My Childhood:

So if you know anything about me, you'd know one of my all time favorite games is Sly Cooper. That sneaky little raccoon captured my heart with the first game Sly Cooper & The Thievius Raccoonus and has held it's place in my heart for some time. Now, as I'm approaching my last years as a teenager, Sly Cooper is coming back with memories of my childhood in hand! 


It was announced at E3 that Sly Cooper: Thieves in Time will be released in 2012 which nearly gave me a heart attack alone. But wait until you see the teaser trailer: 





From the looks of it, the graphics are visually stunning, a gigantic leap from its PS2 days. I cannot wait until they release further information about the game. Who else is excited?!
 

Coming Up With Concepts:

I came up with a concept for a new series and it's gonna be called "Girls Got Game". I don't know how the heck I'm going to do this. I wanted it to be Riley's "Let's Play" kinda deal but I think he's marked that territory. So I don't know maybe it'll just be reviews and achievements or maybe I will do my own version of Let's Play (with a better name ;) but hey, at least I have ideas.
 

We've Got Some Issues

Hey guys, it's Riley. So I'm sure you've noticed a distinct lack of "Game Time!" episodes lately. I do have a lot of episodes of Darksiders stuff to upload, but I can't. To put it simply, I have a terrible computer and I am having trouble uploading the videos to both youtube and here. I'm working to get this fixed, and I am really close to solving the problem. I'll upload an episode as soon as I can. I also have 2 special episodes of "Game Time!" involving different games that I'll upload as soon as I can. I hope you understand, and I'm sorry.
 

Game Time! Darksiders Ep.5

Alright! It's finally time for episode 5! (note: Sorry for the late post. There were some uploading issues with the video)



 

Game Time! Darksiders Ep.4

Woooooooo! Episode 4!



 

Game Time! Darksiders Ep.3

Are you ready for more Game Time! Darksiders? Good, cause it's time for a boss fight!



 

Game Time! Darksider Ep.2

Ok, I know I'm a little late on releasing this, but here it is. And don't worry, episode 3 will be released much earlier than midnight. Anyway, enjoy episode 2 of Game Time!: Darksiders!




 

Game Time! Darksiders Ep.1

Remember when I said I had a surprise a couple weeks ago. Well now it's ready. I proudly present to you; "Game Time!", where I, Cassidy or both of us will play through a game and put in our commentary as we go. Every episode will be 8-10 minutes, and I'll definitely release one episode a day per game. I'll be starting with Darksiders, and it's looking promising so far. I just finished recording 6 episodes, and here's the first one. Enjoy!



 

Another Broken Controller : A Review of Brink




Let's start things like this: I love Bethesda games just like I love Rockstar Games. Oblivion and Fallout 3 are some of the best games I've ever played, just like Grand Theft Auto 4 and Red Dead Redemption. And just like I didn't like Rockstar's LA Noire, I don't like Bethesda's Brink.


Brink is a Class-Based FPS released for the Xbox 360, PS3, and PC back in May. I would like to clarify though that Bethesda did not create Brink, Splash Damage did. Bethesda only published it, but does that mean that they approved every aspect of this game. My question is why?


So Brink is supposed to be a class-based FPS. I say supposed to be because it barely fits the genre description. Most class-based games (i.e. Team Fortress 2, Battlefield, etc.) have drastically different classes so that you get an entirely different experience depending on what class you pick. Not Brink. Every class has access to the same weapons, looks, and most powers. The only difference between the classes are their trademark powers, and certain unique powers. For example, only medics can heal people, and only engineers can build turrets. But no class has an advantage against any other class, so it really doesnt matter who you pick. Personally, I chose medic because I could revive dead teammates and give myself extra health.


The only time when a certain class is required is to complete certain objectives in each game. That's how Brink is played; through completing attack and defend objectives. For example, one team might have to take intel from a safe and the other team would have to defend it. Only certain classes can complete each objective. Only an engineer could open the safe to get the intel. The game gives you an easy option to change classes at any time to complete an objective though a control panel on the game map, and then you can change back to whichever class you want.

The most infuriating aspect of Brink is the AI. Splash Damage really messed up when they forgot to learn how to construct AI. By that I mean that it sucks. Regardless of dificulty, the enemy AI is constantly overpowered to an unbelievable extreme, and the AI on your team is as weak and helpless as Krillin from Dragon Ball Z. In other words, the game is nearly impossible to play alone as you and your team are constantly dying. I can honestly say that I have never thrown a controller out of anger untill I played Brink. Even on the easiest difficulty, it literally took twice the amount of hits to kill an unbuffed enemy as it did for him to kill you. Quite frankly, the game is broken, and because of it, I never finished the game. And it's not like I'm bad at FPS's. I'm quite good actually. I've even beaten several FPS's at their hardest difficulties, and my most impressive feat is getting the ridiculously impossible and unforgiving "Vidmaster: Annual" achievement in Halo 3 (look it up).

That being said, I do know the story. Not because I read it on wikipedia, but because it's extremely bland and barely existant. Basically, the entire world is flooded and everyone that survived lives on a floating futuristic city known as "The Ark". The Ark is divided into two sections. One is a utopia, fluorishing in wealth. The other is a rotting, broken down slum. The residents of the slums want to leave the Ark, believing that there is another civilzation somewhere on Earth. To leave, they require copious amounts of water, which is the most valuable and rare resource on the Ark. The Ark's government can't afford to let them take the water, as it could potentially lead the residents of the Ark to extinction. Each story mission is a multiplayer-esque attack and defend match. It can barely be considered a campaign, since there's no structure and, like I said, it is played just like a multiplayer match, but with bots.

Speaking of multiplayer, it is terrible. There are simply not enough playing, so the rest of your team is filled up by the terrible AI. In multiplayer, it is nearly impossible to win unless you are defending, as all you have to do is camp in one spot and let the AI kill everything. Instead of the enemy AI being overpowered, the defending AI is overpowered in multiplayer. At least you have a 50/50 shot at winning, unlike the 0% chance at winning in campaign. And while there is an option to play through the campaign with other people is an option, there is barely anyone online, most likely because they don't want to torture themselves with this poor excuse of a game. Another problem with multiplayer: it's the campaign. There is literally no difference between multiplayer and campaign, other than the lack of cutscenes, and the addition of real people.

Brink's trademark that was supposed to set it apart from other games was it's S.M.A.R.T. system. It allowed you to freerun through levels a la' Mirror's Edge. Unlike Mirror's Edge though, the freerunning doesn't work. Instead, Brink has you sprinting towards a wall and maybe climbing up it. Different body classes in Brink, light, medium and heavy, allow you to utilize the S.M.A.R.T. in different ways. For example, light bodies move faster and can climb higher ledges. Light bodies are also able to walljump, but it's an impossible feat to accomplish. Medium bodies can climb most ledges, and heavy bodies can't climb. All in all, the S.M.A.R.T. system is worthless, and you will never find yourself using it. Good job, Splash Damage.

All of those terrible features aside, Brink does look beautiful. It is part of a growing trend in games where they just look amazing. It truly is amazing how far Xbox 360 graphics have improved since its launch in late 2005. The vivid colors and realistic textures are the one shining aspect of Brink.

In conclusion, Brink is a terrible game that should never be played. The AI actually stops you from doing that. Every class is virtually the same, gameplay is unimaginary, the story is bland, the S.M.A.R.T. system is useless, the multiplayer is extremely uninspired, and the AI is masochists. The only thing it has going for it is it's graphics, but that is definitely not enough to save this game. Although, I would enjoy a sequel or patch that would at least fix the AI. Then the game might be alright, considering I could play it without seeing the respawn screen every two seconds. But given the amount of returns on this game, I see no chance at all of a Brink 2 being created. Brink is definiteley a huge blemish on both Splah Damage and Bethesda.




Final score: 1 out of 5
 

I'm gonna get hate mail over this: A Review of L.A. Noire





I'm going to say this right now. I love Rockstar Games. I have yet to play a bad game made by them. In fact, Red Dead Redemption (released in May of 2010) is one of my favorite games of all time. I didn't think that Rockstar could make a bad game. And then I played L.A. Noire. It was released in May of this year for the PC, PS3, and Xbox 360, and I had really high hopes for it, since it was a Rockstar game, and so many people had given it rave reviews. I, on the other hand, couldn't even finish the game.



L.A. Noire takes place in L.A. during 1947 and puts you in the shoes of Cole Phelps, a veteran from World War II, as he rises through the ranks of the LAPD. You start off as a Patrolman. This phase of the game serves as the tutorial. Eventually, you become a traffic detective, then you are promoted to homicide, vice, and finally arson detective.



The game has three phases of gameplay. The first is investigation, where you will search a crime scene for clues. Basically, if you see something on the ground, you can pick it up and inspect it. Cole will say whether or not it's a clue. It is nice that the game lets you know that all of the clues were found by having the music fade out, but investigations can be long and painstaking. The second phase of the game is interrogation, where you interrogate suspects or people that might have information regarding the case at hand. This phase is the trademark of the game, where the technology really shows. Once you ask the interrogatee a question, you have to closely watch their face as they tell you their answer, and then you either trust them, doubt them, or accuse them as lying. The only hint you have as to which option to pick is the person's body language. The faces in L.A. Noire are so realistic, that they look real. Every twitch on a face is visible, thanks to the 30 cameras used for motion capture on human faces. If a person starts looking away, then they're probably lying, and these are the things you'll have to look for. Unfortunately, the interrogations aren't as fluid as they could be, as the interogatee sits back and relaxes after each question, and then immediately changes their tone depending on what you say next. The third and final phase of the game is the gunplay, which plays exactly like Grand Theft Auto, or Red Dead Redemption. Like the old saying goes, if it isn't broken, don't fix it.



Like I said, I couldn't finish this game. To be specific, I stopped playing half-way through. It's not that it was hard, it just got boring, and began to seem repetitve. The Patrolman and Traffic cases were very fun to me. Each Traffic Case was wildly different and I always felt like a genius if I could figure out what happened. Unfortunatley, the uniquity stopped with the Homicide cases. Each case was essentially the same. This makes sense, since all 7 homicide cases dealt with a serial killer (cleverly based off of the Black Dahlia killer). But, I felt like I was playing the same segment over and over. Find a dead body, blame the spouse, find the real killer. Then the last homicide case reveals that everyone you imprisoned was innocent and that it was a serial killer. If you're thinking that that was a spoiler, it's not, as Cole Phelps constantly says that the suspects were innocent and that it was the serial killer. The last homicide case was also a failed attempt at innovation, as it was a scavenger hunt. There was no investigation or interrogation. You were given an excerpt of a poem that hinted at a landmark in L.A., and you had to go to that landmark and find another poem excerpt that hints at another landmark. This part of the game was terrible, as I didn't know anything about L.A. landmarks, so I had to go to the in-game landmark list and read each and every landmark description untill I found something that might match the poem. It was very boring, akin to researching for a school report. Regardless, I did enjoy the lack of investigation and interrogation, as those segments of the game just got very repetitve, and eventually boring.



As for the story, I actually did enjoy what I did manage to see. Cole's backstory was very interesting, as you learned about his experiences in World War II. There were also newspapers hidden throughout the game that would show you a video when you picked them up. These videos showed another story of an L.A. resident named Courtney who is a World War II veteran who has become a drug dealer while going through med school. Courtney's story was very interesting, and would intersect with the main plot at certain times. After I returned the game, I did look up it's Wikipedia page to read the plotline, and it was amazing. I just couldn't suffer through the gameplay to experience it.



One thing that definitely impressed me was how well the in-game L.A. was re-created. Rockstar actually used photos of 1940's L.A. to create the in-game map, and it shows, as you could probably use L.A. Noire's road map as a road map today. Of course there are a few differences due to time. The culture of 1940's L.A. was also done well. Everyone is celebrating America's victory of World War II and trying to get into movies. The 1940's is when L.A. became a cultural hotspot for America, and it shows. The cars and fashion match the timeline well too.



But, a game isn't used to show off cities and cultures. A game is supposed to be played and enjoyed. A good game shouldn't get boring and repetitive half-way through. In my opinion, L.A. Noire is not a good game. A lot of people would disagree with me, but that's just how I feel about it. The story and setting was great, but the gameplay just couldn't save it. The gunplay was fun, but L.A. Noire isn't about shooting. It's about investigating and interrogating. The flagships of this game were a failure to me, but I was able to enjoy them for some time. I don't think you should disregard this game when looking for something fun, but it's not something I'd buy. Try finding a place to rent it. There is a chance you'll like this game. I just didn't.




Final Score: 2 out of 5
 

Quick Update

Hey, it's Riley. I know it's been a while since I've put up anything of value, and I'm sorry. But don't worry. Cassidy and I have a huge surprise that we'll be unveiling soon. Everyone will definitely love it. Just be patient. Thanks.